The 4th War
ESPA 2014-2020
Grant agreement no. Τ2ΕΔΚ-03836
Entertaining and educational videogame for rational methods of water use.
In General
The main objective of the 4th War is to develop a digital entertaining and educational videogame using various technological knowledge related with the use, reclaim and harvest of water. Thus, the users enjoy and at the same time learn rational methods of water use as well as full economic, social and environmental potential of these technologies. The 4th War, advances water management optimization, demonstrates the feasibility of a smart and sustainable economy and society in which all available water resources will be managed in such a way that: 1) reuse water resources 2) reduce the environmental impacts and achieve greater resilience to climate change and 3) properly and safely manage water-related hazards.
More Information
The 4th War will be a real time strategy and resources management videogame, that aims to entertain and educate the users of all ages across the world on water related technologies for promoting its sustainable use. The 4th War has the potential to spread out internationally, both as a consumer entertainment product and as a citizen awareness and education program. Thanks to the 4th War, the general public will be fully aware of the effects of improper water supplies management, as well as of the recovery and reuse of water, and will be exposed to a range of technologies related to water exploitation and its uses.
Through the game, the users will learn how to effectively use water and that each drop counts for having a more sustainable future. At the same time, experts in water resources management and water reuse, will increase their knowledge of the features and functions of the technologies and machinery presented in the game. This will allow them to have a more in-depth and specialized awareness of market solutions and improve relationships with their customers and increase their work performance.
AGENSO Contribution
AGENSO is the only responsible for the design and development of the 4th War project.
The 4th War Basics
Gamification
Serious game development for teaching the general public rational methods of water use and reclaimWater consumption optimization
Smart Technologies for optimizing water consumptionWater re-use
Technologies used for pumping, storing treating and applying waterCircular Economy
Reclaiming of water, energy and nutrients from treated water for various sectors of the economyProject Funding
- Starting date : 18/02/2020
- Duration : 30 Months
- Status : Running
- AGENSO participation type: Direct Beneficiary
- Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code: Τ2ΕΔΚ-03836)
Smart Water Technologies
Minimum Viable Games
Beta Gamers
Years
The 4th War Main Achievements
Development of a serious game, for promoting The 4th War potential across general public and experts in water resources management. It will include different scenarios and goals for making the players aware regarding rational water uses and benefits.
Optimizing water consumption, wastewater treatment, water production, energy and nutrient recovery.
Proper and effective management of available water supplies and water reclaim.
News Related to the Project
2 National Projects in which AGENSO is participating, started today
The Secretariat of Research and Development has announced today the official start of National projects that was funded through the...