The 4th War
ESPA 2014-2020
Grant agreement no. Τ2ΕΔΚ-03836
Entertaining and educational videogame for rational methods of water use.

In General

The main objective of the 4th War is to develop a digital entertaining and educational videogame using various technological knowledge related with the use, reclaim and harvest of water. Thus, the users enjoy and at the same time learn rational methods of water use as well as full economic, social and environmental potential of these technologies. The 4th War, advances water management optimization, demonstrates the feasibility of a smart and sustainable economy and society in which all available water resources will be managed in such a way that: 1) reuse water resources 2) reduce the environmental impacts and achieve greater resilience to climate change and 3) properly and safely manage water-related hazards.

More Information

The 4th War will be a real time strategy and resources management videogame, that aims to entertain and educate the users of all ages across the world on water related technologies for promoting its sustainable use. The 4th War has the potential to spread out internationally, both as a consumer entertainment product and as a citizen awareness and education program. Thanks to the 4th War, the general public will be fully aware of the effects of improper water supplies management, as well as of the recovery and reuse of water, and will be exposed to a range of technologies related to water exploitation and its uses.

Through the game, the users will learn how to effectively use water and that each drop counts for having a more sustainable future. At the same time, experts in water resources management and water reuse, will increase their knowledge of the features and functions of the technologies and machinery presented in the game. This will allow them to have a more in-depth and specialized awareness of market solutions and improve relationships with their customers and increase their work performance.

AGENSO Contribution

AGENSO is the only responsible for the design and development of the 4th War project.

The 4th War Basics

Gamification
Serious game development for teaching the general public rational methods of water use and reclaim
Water consumption optimization
Smart Technologies for optimizing water consumption
Water re-use
Technologies used for pumping, storing treating and applying water
Circular Economy
Reclaiming of water, energy and nutrients from treated water for various sectors of the economy

Project Funding

  • Starting date : 18/02/2020
  • Duration : 30 Months
  • Status : Running
  • AGENSO participation type: Direct Beneficiary
Estimated Cost: €340,200 100%
National Contribution: €272,160 80%
  • Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code: Τ2ΕΔΚ-03836)
20
Smart Water Technologies
3
Minimum Viable Games
100
Beta Gamers
2.5
Years

The 4th War Main Achievements

News Related to the Project

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